Triangles: 198.5k
Vertices: 99.3k
More model informationThe equation x^2 + y^2 + z^2 = 1 gives a sphere. But start subtracting k times x^4 + y^4 + z^4 and you get face-caving. Here are three contours of this with k = 0.24, and bands around the level surfaces to show them off a bit. Graphed in Mathematica, exported to Cheetah3D, materials edited in Sketchfab.
Comments