Buddha HeadYour model is disabled. For more details go to Edit properties3D Model
Photoscanned Bronze Buddha’s head.
Equipment used: Canon 600D (used around 200 photos, supported by a phototent+turntable, dual softbox lighting.
Software used: Agisoft Photoscan, Blender and Substance Painter. SP was used for baking Normals and AO and creating the Metal -and Roughness maps.
Mesh/Texture specs: 9.800 triangles. Textureset consists of a Basecolor/Albedo, Metallic, Normal-, Roughness- and AO map. The preview has a 2K textureset. A 4K textureset and the original 8K basecolor map is also included in the zipfile.
The render below was done with Blender Cycles, Filmic color management.
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