Triangles: 6.4k
Vertices: 3.2k
More model informationExperimenting with hard surfaces retaking the rendering and baking maps after a long time, finally getting happy with the results, and lowered the poly count as much as I could keeping the quality I had as best I could. (around 2/3 the polycount I had before), but is ok on a model many times you will only see the upper or lower part so that can help, and many times you will only see theside so there I can make some with less polys for those situations
used substance designer to bake the normals and add the letters on the pins
Jul 28th 2018
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