Triangles: 33.1k
Vertices: 33.2k
More model informationTaking my procedural floor generator as a starting point, I’ve omitted the skirting, cornice, door frames, floor and ceiling. I wanted to see how quickly I can go from that to a destructible mesh. It needs a bit more work. Most notably, the outside wall, at the moment it doesn’t have outside walls, the floor maker is meant to be used with the building generator, so the system instead generates the thin walls. This should be a relatively easy fix.
The vertex colours are for modelling purposes, to identify which room, door or window you’re working on.
All in all, it works (or it should) really well but the main purpose of it really is just to add damage to the surfaces and not to be a destructible mesh.
Apr 29th 2022
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