Triangles: 4.7k
Vertices: 2.4k
More model informationPlease read for Unreal Engine import. 2 separate materials, 1 opaque and 1 transparent. Transparent material set to Translucent, Two Sided, on Surface ForwardShading. For the textures: uncheck sRGB except the BaseColor. Plug into respective materials. Transparent material only needs BaseColor, Metallic, Roughness and Opacity (not Opacity Mask). For Emission intensity: add a Multiply node to the map and set it as you please.
Thanks for checking out the model! <3
CC AttributionCreative Commons Attribution
Mar 19th 2020
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