Triangles: 4.4k
Vertices: 2.2k
More model informationA monster character model I made in 2015 for use in Second Life.
It’s supposed to be a goopy slime monster from space, no real backstory or specifics beyond that.
I sculpted the high-poly model in zBrush, then retopologized and UV’ed in Blender, baked in xNormal.
I used Photoshop to composite the baked textures and to draw new details by hand, and I mixed in some procedurally-generated flesh detail using Quixel Suite.
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