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Burger Model 3D Model
Sculpted in Zbrush with a total of about 3.5 million polys. Zremesher to get low(er poly, normal maps made in Zbrush. There’s a lot more optimization that can be done I think but I’m still unfamiliar with how to get Zremesher to do exactly what I want topology wise, so this still isn’t 100% optimized. Textures painted in Substance Painter. Animated with Maya.