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I’ve been doing more and more complex models recently to test my skill, and the best example of this is Tyra here! A heavily revised and updated version of the character seen in this really old upload. Much like the previous character model of mine, she’s rigged (albeit with the armature removed and the pose applied for the purposes of upload here) with a normal map made from a detailed sculpt that the lower-poly model was built on top of. Additionally she’s got detailed clothing, each piece with its own specular/metal, bump, etc. Not exactly optimized for animation, but it’s a start.
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