Set of 4 lowpoly candles.
2048x2048 textures: base color, roughness, normal and emissive. The flame uses a 512x512 image with alpha transparency.
The emissive texture is intendede to be used to simulate the efect of the light glowing through the candle, this effect can be improved using subsurface scatering. The candles on the left only use the emissive texture, the ones on the right use both the emissive texture and a subsurface shader.
Formats: .fbx and .obj
Individual files for each piece are included in the Additional File.
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png(5)
Extra archives size
9MB
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18MB