Triangles: 75k
Vertices: 37.5k
More model informationAnother short Substance Painter test. Used MeshLab’s Quadric Edge Decimation filter. Then did some minor clean up work and auto uved in Maya. Then finally imported both meshes into SP and added/tweaked several smart materials. Model scanned by Artec3d at https://www.artec3d.com/3d-models/engine
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