Triangles: 792
Vertices: 415
More model informationFor my global gamejam 2016 entry I’m doing 12 animations to go along with a bunch of characters. I’m using the carrot model as a base since they all use the same rig. Here’s the Idle animation which follows a 48 BPM rate (which is the games track speed).
You can download the game here: http://globalgamejam.org/2016/games/cannibroth
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