Triangles: 18.2k
Vertices: 9.2k
More model informationThis is an example of my 3D course. The main goal was to create a 3D cartoon character bust, with special emphasis on achieving a pleasing topology and edge flow for future animation. My students learned techniques such as high poly sculpting, retopology and UV unwrapping in Blender and basic texturing in Substance Painter.
Comments