Triangles: 15.2k
Vertices: 8.3k
More model informationAn experiment — seeing how much I can push normals & height maps. I wanted to eleviate the modeling process by using normals & height to define form instead of altering geometry. Much less modeling involved, and UVs are easier on the eye; but definitely a lot more time spent in Photoshop & Substance than in Blender.
CC AttributionCreative Commons Attribution
Jul 9th 2019
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