This is the final version of the bow I made for our final year student project Celestrail, a VR game on oculus quest 1 and 2. Modeling from concept of our team member Florent Boston. On the left some blocking of others proposal for the weapon concepted by Florent too.
I recycled and modified some materials I made in Substance Designer.
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Celestrail : Shoot your astral arrow to overcome the fascinating challenges of a mysterious celestial world. In a calm and timeless place, thinking and concentration will be the keys to victory. An experience available in virtual reality!
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Producer : Corentin TREHIOU Game Art : Florent BOSTON, Karen CHAUVIN, Alvyne SEBALJ & Lucie TRAVAUX Game Design : Théo CRITON, Jules PEREZ & Lucas TORSELLI Game Design & Programming : Alexandre BERTHAULT, Jérémy PEREIRA, Emy SASSIER & Soren SZABO Music & Sound Design : Josselin TANGE
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