Triangles: 11.6k
Vertices: 11.8k
More model informationMade some improvements on my base mesh to allow for better sculpting when I move into Zbrush. The model now has arm pits and a bum. The bum isn’t great over all and still needs a little more refining.
There is a sharp line across the top of the bum, this is because I broke the model down to go into z brush and didnt save a copy of the reworked base mesh.
Comments