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Character Model - The Cleric 3D Model
Final Hand in for my Character Modelling module at University. The design was provided by my tutor in the form of simple drawings and reference packs.
I sculpted the original version entirely in ZBrush before retopologising in Maya using Quad Draw. I baked and textured in Substance Painter and finally made use of Maya’s Human IK system to give the model a simlple posing rig.
All in all I learned a lot over the course of this project and I’m reasonably happy with the results.