Triangles: 10.7k
Vertices: 5.3k
More model information- This enemy didn’t make it in the game, hence it was never finished - An enemy I designed, modelled and textured for a 2.5 D sidescrolling game my team and I developed at university. This enemy would function as a charging, hunting you down once you got within its range. This enemy would have been the last you encountered in the game, after the patrolling slime and the shooting skull. This enemy would have been the strongest and thus scariest entity in the game. . This was one of the firsts time I ever worked on a 3D creature. I made many mistakes, but also learned a whole lot in the process. . Modelled and UV mapped in 3ds Max. Rigged, weightpainted and animated in Maya. Textured in Substance Painter. Later implemented in Unreal Engine 4. .
- June 2018
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