Triangles: 107.1k
Vertices: 100.8k
More model informationMy first creation in blender, a model of my character Charlotte, a dainty dragoness. I started off drawing a reference image of her front and side in Photoshop, before exporting it into blender. I then built up the structure by extruding planes around her front and back, inserting edge loops and keeping a good edge flow as I went, sticking to quads as they were easier to tweak.
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