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This was a quick experiment converting high poly scans into low poly objects. No fancy retopologizing, just quick and dirty decimation.
I am especially interested in the forms produced by the trees and vegetation.
This leaves me with a solid color on every face. I duplicated all vertex normals for hard edges, and exported as VRML.
Château de Radyne, République Tchèque by Archéomatique is licensed under CC Attribution https://skfb.ly/RR99
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