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I made them in Blender 3D (modeling, scuplting, retopology, unwraping) and textured in Substance Painter.
I dropped down from 40 mln tris (bit overkill, my mistake) to 27k. Didnt went lower cuz wanted all curves looks nice and i was out of time. (for sure would be lower amount if put more time in it, topology isnt best for same reason)
I was limited to use 1024x1024 textures only