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Part 1 of assets I worked on for my student game project Clic. These are all the assests that I modelled & textured displayed on the terrain textures I created for the game. The plants were modelled using Maya and textured using Phototshop & Sketchclub. The terrain textures were made in Substance designer. They’re designed to go into Unity & to look best with the post effects used in our project, as such the colours on sketchfab might not be a true representation of how assets look in game.
The plants were created based on concepts by group member Onorina Pachi (https://www.artstation.com/oniipachi) & the grass/terrain texture were created based on a tutorial (https://youtu.be/V1byDMnshyI).