Part 2 of assets I worked on for my student game project Clic. These are all the assests that I only textured displayed on the terrain textures I created for the game. The plants were textured using Substance painter. The terrain textures were made in Substance designer. The giant mushroom is displayed here at half its intened in-engine size for easier viewing. They’re designed to go into Unity & to look best with the post effects used in our project, as such the colours on sketchfab might not be a true representation of how assets look in game
The models were created by group memebers Hayley Jacka (https://www.artstation.com/hayleyj) & Abbey Shirreff (https://www.artstation.com/a_shirreff) and tetxured based on concepts by group members Abbey Shirreff (https://www.artstation.com/a_shirreff) & Rebekah Ure (https://www.artstation.com/booure).
The grass/terrain texture were created based on a tutorial (https://youtu.be/V1byDMnshyI).
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