Triangles: 21.5k
Vertices: 3.6k
More model informationFound an old coffee grinder at a friends house and liked the way it looked, so I modeled it as a low poly gaming asset.
I learned a lot about texturing and texture baking. First I used Quixel DDO to get the base textures done. After that I refined the textures in Blender with procedural Cycles Materials and baked them out again.
The final model is made of 3229 faces.
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