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Credit to Gerrit Willemse for providing the concept art for this module, check out his work at https://gerritwillemse.weebly.com/conceptual.html
A character made for the 3D Character Development module at the Univeristy of Gloucestershire. The aim was to create a 3D character for a video game based on existing concept art. The module gave me a better understanding of the workflow involved in 3D character art and allowed me to improve my skills.
Created with 3Ds Max, Mudbox and Substance Painter. Uses two 4K atlassed texture sheets, has an idle and attack animation.