Triangles: 21.5k
Vertices: 11.6k
More model informationSome of the props I had to make for Colossal Cave: Reimagined by Roberta Williams.
Aside from other props that utilized a trimsheet, these props in particular each were made with their own mesh/material (effectively being hero assets)
Assets were made in blender, with textures being made and applied in Substance Painter.
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