Conductor Bot (Oculus Medium)Your model is disabled. For more details go to Edit properties3D Model
Trying to get the grips of uploading the 3d sketch I did in Oculus Medium into Sketchfab with reasonable geo. My major sticking point is how the extract the vertex color information out of the .obj file. Meshmixer recognizes the colors, but has a hard time decimating down with big meshes (millions on polys) In a perfect world, I would be able to import the medum- exported obj with vertex color data, and decimate down and bake a normal map for easy sharing and mobile performance.