Triangles: 15.1k
Vertices: 8k
More model informationFor the Hard Surface Modelling module at Staffordshire University, we were tasked to create a console specification gun from the Call of Duty franchise. We had a tri count limit of 15K and a texture limit of 4096x4096. The final gun, clip, silencer and ammunition resulted in a total of 15,078 tris. The gun was modelled in 3DS Max, baked and textured in Substance and presented in Unreal Engine.
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