To create a 3D model of a construction worker’s hammer in Blender, start by shaping the handle and head using appropriate mesh primitives, and then refine the geometry using subdivision surfaces and modifiers. Pay attention to accurate proportions and details to ensure realism. Utilize reference images or physical hammers for accurate representation. Once the model is complete, apply suitable materials and textures for Physically Based Rendering (PBR) to enhance realism.
For the hammer’s PBR texture, begin by creating a base color map, emphasizing wear and tear details for a realistic look. Generate additional maps like roughness, metallic, and normal maps for surface roughness, metallicity, and fine surface detail respectively. Utilize soapftware like Substance Painter or Photoshop for creating these texture m
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