Triangles: 1.5M
Vertices: 855.3k
More model informationHere are the corals used in our fourth part of our elemental series, featuring the element of water. These corals have a procedural shader that features random selction between millions of colors and textures, this ensures that every instance is a unique shade an texture variation. In our production we used camera and distance culling to guarantee faster rendertimes and denser distribution. This was accomplished with geometry nodes.
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