Triangles: 5.8k
Vertices: 6.1k
More model informationA random lowPoly character i’ve modeled from scratch just to practice.
There was no planning and no sketch, you can tell by the final result. I now see several problems with it: long ass arms, bad composition for the oufit, a generalized indecision between realistic or cartoonish proportions…
But anyway, the point was to warm up the zbrush, maya and substance painter.
There’s a timelapse video of the moddeling (just the body) right here: https://youtu.be/Sve5wC8_q8U
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