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Course Module CT6035: Beast Hunter
3D Model

Avatar of Greebster
Greebster
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Triangles: 80.1k
Vertices: 40.9k
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A character I designed for a university module assignment, 3D Character Development, with a game-ready design. The workflow took me through the initial blocking out of the character, then led to the sculping process, then retopology with the final character mesh at 38,999 polys. After the modeling phase, I created materials in Substance Painter and skinned/rigged the character. Finally, I created an idle animation to demonstrate the rigging.

Character Design provided by Robin Keijzer: www.robinkeijzer.com

Published 6 years ago
May 28th 2020
  • Characters & creatures 3D Models
  • sculpting
  • development
  • character
  • modeling
  • 3d
  • ct6035

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