Triangles: 80.1k
Vertices: 40.9k
More model informationA character I designed for a university module assignment, 3D Character Development, with a game-ready design. The workflow took me through the initial blocking out of the character, then led to the sculping process, then retopology with the final character mesh at 38,999 polys. After the modeling phase, I created materials in Substance Painter and skinned/rigged the character. Finally, I created an idle animation to demonstrate the rigging.
Character Design provided by Robin Keijzer: www.robinkeijzer.com
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