Triangles: 994.9k
Vertices: 497.5k
More model informationThis is my model for my Advanced Organic Modeling class. Objective was to create a high resolution organic model from scratch. I used ZBrush to create the creature and will render it in Maya. Edge-flow, Displacement maps, Normal Maps and other ZBrush techniques are key concepts of this project. Click on the link to see my final renders. https://www.artstation.com/artwork/wJ6zDZ
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