Triangles: 14.3k
Vertices: 7.2k
More model informationFor this project, I was asked to create an original creature that I would sculpt in Zbrush. I was then asked to retopologize the creature in such a way that would allow me to do facial animations. Though making actual animations wasn’t part of the project, I followed retopology references to try to get it right. I did my retopology in Maya before texturing In Substance Painter.
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