Triangles: 58.9k
Vertices: 29.4k
More model informationThis is one of the Hard Surface Models I created for the the game Super Neon Colosseum for our final project for the Game Design course on Vancouver Film School.
Taking into account that the game is played on a 3rd person perspective, the back of the model has been more carefully crafted and detailed than the rest of the Hovercraft since the model will be mainly seen from it’s back.
This model was made using:
- Maya for low poly
- ZBrush for a High Poly pass using Dynamesh.
- Texturing for the model was done using Substance Painter.
Created, Textured and Designed by WeixiangGao
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