I decided to create a 3d model of a sword I drew in one of my old school notebooks years ago. It was very much inspired by dark fantasy settings like Demons Souls and Dark Souls, with a human femur for a handle, twisted twin crow skulls sprouting rams horns, stag antlers tipped with crow feathers, and a cracked and weathered blade so old it looks almost to be made of stone vomiting forth from the mouth of the crow demons sacrificed to forge it. I remember being inspired by a dreamcatcher I saw, but never added the weave in the final design. This sword is perfect for a gothic horror game or animation, and has been optimized with game engines like Unreal and Unity in mind. It’s textures are rendered out in 2k resolution.
On a technical note, the unwrap became a bit hectic as I had to unwrap remeshed 3d scans of bird skulls that had been retopoed with an AI retopologizing tool that I had just discovered, and naturally it turned into a rabbit hole of fixes that immediately invoked the sunk cost fallacy. Fun.
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