Triangles: 730
Vertices: 621
More model information1210 tris. 1024x1024 hand-painted diffuse and a whole bunch of PBR materials. Single texture set. I go from low to high, starting in Maya, then I crease hard edges in ZBrush, bevel creased edges and subdivide a couple of times. After exploded baking I paint in some height information because it’s hard to sculpt on subdivided mesh with that amount of triangles. Also i heavily utilize transparency channel to get more details with less geometry.
My current goal is to excel in low-poly hand-paited style mix it with PBR and move on to MOBA-like Character concepting/creation.
Original concept by Nathan Rogers. https://www.artstation.com/artist/murms
Jun 7th 2017
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