Triangles: 308.6k
Vertices: 163.2k
More model informationTesting the Normal Edit Modifier in Blender.
- Radial mode with target object location indicated by the sphere on the first head.
- Mix Mode: Copy
- Mix Factor(clockwise): 0(no modifier), 0.25, 0.4, 0.5, 0.6, 0.7, 0.8, 1.0
- Affected vertex group is a copy of the head bone weight group.
I’ve also tested various modifier target locations(further behind and/or slightly higher).
I wanted to see how they would render on Sketchfab. Might as well use the upload credit.
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