Triangles: 1.9k
Vertices: 1.1k
More model informationThis helmet is a gameready asset modeled in Blender and textured and baked in Substance Painter. The purpose of the asset is to be used in a Unity project using the High Definition Render Pipeline.
See more of my workflow in my portfolio.
The shape of the model is based on @jardincobile ‘s concept on Artstation.
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