Triangles: 5.2k
Vertices: 2.6k
More model informationHere is a game res model of a Daedric Dagger model that I am working on for my final project for school. I created the hi res model in ZBrush and then I used Substance Painter to bake out the normal map as well as the ambient occlusion map. Right now, I am working on the base color, normal, a/o, height, metal and roughness maps.
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