A map of Dark Souls recreated in 1/bigger than 1 scale. Made by scanning, heavily editing and combining the game’s invisible collision datas in Blender to make something viewable when close. It took longer than I expected, and it’s far from, you know, good, but I hope it’s educational or entertaining. (Oolacile, Ariamis and Undead Asylum not included due to the file being too big)
Thank God for backface culling.