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This project was made with 3dsMAX, Adobe Photoshop, and Corel Photo Paint.
It was designed to be added to Microsoft Flight Simulator X as an addon.
Some of novelties at the time were the flames of the afterburners wich is part of the 3D model, as opposed to the - at the time - standard use of sprite. On Flight SImulator, it was similar to what I uploaded here, but with a fresnel ramp added to the opacity of the flame in order to made it dispapear when approaching 90° from the normal..