Triangles: 595.8k
Vertices: 316.7k
More model informationFirst attempt at a proper character model. Using a hybrid of Character Creator 3 for a base reference geometry which has then been sculpted over (or ‘corrupted’) with oculus medium. The task now is to skin and rig it so I can map it to motion controllers and kinect for a VR avatar.
CC AttributionCreative Commons Attribution
Feb 10th 2019
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