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A practice with a character i have realized in the past months, this model didnt have a retopology and textures, but today i worked in this model, making experimentation baking and texturing with characters in substance painter, but i have several problems to generate the bakes, maybe video card is old outdated. Maya 2018 for modeling, uvs and retopology. Zbrush for Sculpting the character in high polys. Substance Painter for Baking and Texturing