Triangles: 5.2k
Vertices: 3k
More model informationMy model ‘Desert House’ rendered with ambient occlusion. Took way too long to figure out how to get the whole ambient occlusion out of max and onto an fbx, ugh.
It’s based on a bunch of illustrations by artist Catell-Ruz - the one I’m using as reference is this one: https://www.artstation.com/artwork/Py8yZ
EDIT: Re-uploaded with a few fixes to the geometry. Also upgraded the Ambient Occlusion to a 2k map with 1024 samples! Took 8 hours to render, but damn it’s sexy :D
2 comments