Triangles: 9.3k
Vertices: 6.2k
More model informationCollision Mesh for iterating on Gameplay before Level Decoration.
Player could evaluate collision in realtime and ledge hang, wall run, take cover, etc. (20 other moves against the mesh). No extra level markup required.
For Advent Shadow, PSP, unpublished video game.
Credits: Pete Hill, Niall Russell.
Oct 3rd 2017
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