Triangles: 768
Vertices: 386
More model information2048 x 2048 pixeles seamless Texture.
First i created the texture in gimp and blender then i created the rock mesh and Uv unwraped it in the center of the sphere , then i the texture and apply it, head back to gimp and made it seamless then got back and sculped the rock in to shape of a standard rock made a Diffuse map,Specular map,metalness map, roughness map, Ambient oclution, normal map, cavity map and currently working on Using this for a new project.
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