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My personal project that was inspiring by Julian Holm concept: https://www.artstation.com/artwork/Ka51GR
It’s realtime PBR model include 2 assets pack (4k&2k). Like always modeled, sculpted and retopologiezed in Blender, textured in Substance, rendered in Cycles & Eevee. In the full project i used assets from Quixel Megascans for environment. Full project: https://www.artstation.com/artwork/e0KbGD
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