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Realistic PBR lamps based on my own Ikea desklamp, to simulate product visualization. Its the same lamp but in three diferent poses. Optimized with reused parts for a better UVmap and baked details from a highpoly. Used as assets for Unreal E4
Programs used: Maya, Substancs painter 2, Photshop and Unreal E4
13854tris (almost 50% is the springs 4x1668) 1024x1024 PBR textures