Triangles: 23.8k
Vertices: 11.9k
More model informationTextures are important but using a mesh to manipulate reflectivity without shader problems is too, learning how to establish some extra detail to the model is the key to manipulate shaders.
The model it self took me 3 hours to debug and test before upload, The Uv unwrap and material took me an estimate of 3 to 4 hours to complete.
Created in Blender:
Texutures Created in gimp only:
Youtube channel : Recharge Games Studio
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