this mech is inspired by Jakub Rozalski’s painting (red flowers) I thought it would be good practice for hard surface modeling since this is my second ever finished model in blender, and first hard surface project. I’m posting thic because I already spent a lot of time on it and like some feedback before moving on materials. It is already partialy riged, both hands body, I’m planing on finishing the leg rig and working out problems that I didn’t see in T pose. Id like to end it as a medium to high poly model, Tried to hold back on unnecesary details that could be added with materials, but still with high fidelity. materials will come probably a lot later when I look at it I already spent around 500hours on it. I’m werry much a begginer so I’ll bee happy for any sugestions, or concerns. also there are few funky things going on with the leg componente when uploaded to here duno why.
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